{"id":14016,"date":"2021-02-11T15:51:00","date_gmt":"2021-02-11T14:51:00","guid":{"rendered":"https:\/\/rafen.app\/uncategorized\/fundamentals-of-animation\/"},"modified":"2023-02-24T10:47:08","modified_gmt":"2023-02-24T09:47:08","slug":"fundamentals-of-animation","status":"publish","type":"post","link":"https:\/\/raf.edu.rs\/en\/subjects\/fundamentals-of-animation\/","title":{"rendered":"Fundamentals of Animation"},"content":{"rendered":"<h5>Objectives and outcomes<\/h5>\n<p>Students learn the basic principles, i.e. basic procedures and media of animation. The aim of the course<br \/>\nis to train students for research and improvement in the field of animated graphics. Upon<br \/>\ncompletion of the course, students are expected to understand the phenomenon of software-generated<br \/>\nanimation. The goal is to find out the developmental directions and correlations of the types of animation.<br \/>\nThey are introduced to two-dimensional animation. Additionally, students are informed about selected<br \/>\nachievements in the history of animated film.<\/p>\n<h5>Lectures<\/h5>\n<p>History of animation. Basic terminology and division. Basic elements of analogue and digital animation.<br \/>\nSpace and time in animation. Audio-visual synthesis in animation. Use of illustration in animation. Frame<br \/>\nby frame animation. Experiment in animation. Object animation. Rotoscoping. Problems of recording and<br \/>\nediting animation. Comparative analysis of selected references from the domain (history) of animation.<br \/>\nAchievements of domestic authors.<\/p>\n<h5>Practical classes<\/h5>\n<p>Getting to know traditional and digital animation through a set of exercises. Basic functions of the<br \/>\nDragonframe program (frame formation through photography, timeline in the program, manipulation of<br \/>\nthe animated sequence, rendering of the frames of the animated material). Frame by frame animation.<br \/>\nAnimation of inanimate objects. Basic functions of Adobe Animate program (basic functions of tools and<br \/>\nscene setting, working with the timeline, linking and manipulation of frames, manipulation of bitmap<br \/>\nelements and their animation). Characters in animation. Character voices.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Objectives and outcomes Students learn the basic principles, i.e. basic procedures and media of animation. The aim of the course is to train students for research and improvement in the field of animated graphics. Upon &#8230; <a title=\"Fundamentals of Animation\" class=\"read-more\" href=\"https:\/\/raf.edu.rs\/en\/subjects\/fundamentals-of-animation\/\" aria-label=\"More on Fundamentals of Animation\">Read more<\/a><\/p>\n <a href=\"https:\/\/raf.edu.rs\/en\/subjects\/fundamentals-of-animation\/\" class=\"more-link\" title=\"Read more\">Read more<\/a>","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[199],"tags":[],"class_list":["post-14016","post","type-post","status-publish","format-standard","hentry","category-subjects"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fundamentals of Animation - School of Computing<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/raf.edu.rs\/en\/subjects\/fundamentals-of-animation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fundamentals of Animation - School of Computing\" \/>\n<meta property=\"og:description\" content=\"Objectives and outcomes Students learn the basic principles, i.e. basic procedures and media of animation. The aim of the course is to train students for research and improvement in the field of animated graphics. Upon ... 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