Computer animation

Theoretical classes: Introduction. Basic concepts of animation. History of classical animation. Presentation of the animations. Composition of the image. Tools for classic animation and tools in computer animation. Time and time line animation. Extremes and stages of animation. Characters and outbuildings in animation. Extremes. Cycle animation. The perspective of the animation. The sound of the animation. Drawing as a tool in computer animation. Getting to know the environment of Adobe Flash for computer animation, and Art Rage drawing programs. Basic tools of computer animation programs. Masking and layers in animation. Formats of the final animation. Basic combining of programs for image processing when performing animation.

Practical classes: Introduction to traditional animation through a short exercise. The exercises on the computer begin with learning about the working environment of software packages for animation, and end when the student does the planned and assigned programming. The exercises take place in the computer center. Students, by means of practical work on the computer, with the help of collaborators, train to use planned programs for the processing of video, which they ultimately present through short videos.