Theoretical classes: The origins and history of computer games. System requirements for computer games. Why do people play computer games, or the psychology of players. Taxonomy of computer games. Computers and technology of computer games. What impression should the target computer game and its programming achieve. Sequential design of games. Design stages. The techniques of design and ideal conditions. Relationship and needs for two-dimensional and three-dimensional design of computer games. The design of the main character of a computer game and its relationship with the player and the relationships between multiple players. Computer games on mobile devices and other platforms for multimedia. Types of computer games for multiple players. Calibration of output devices. The future of computer games.
Practical classes: At practical exercises, the student is introduced to the operating environment of the software package, then applies his knowledge of design of computer games to the design of characters and environments in the game, up to its promotion and presentation, thus completing the student’s task.