Introduction to 3D Animation

Objectives and outcomes

Students learn the properties of 3D modelling, i.e. basic principles, basic procedures and media in
polygonal modelling. Furthermore, they are informed about the selected achievements in 3D animation. The
goal is to learn about 3D modelling and to prepare for animation in three-dimensional
virtual space. Students learn the principles of polygonal modelling in the function of animation. They also
learn the basic functions of software tools for 3D modelling and 3D animation.

Lectures

Principles of modelling. Polygonal modelling. Creating 3D polygons. Creating and drawing shapes (3D
Spline Models). 3D Modifier. HardSurface modelling. Organic modelling. UV maps.

Practical classes

Basic functions of Autodesk Maya (moving through virtual space, influencing objects, using manipulators
to move, rotate, zoom). Hierarchies in 3D software and animation expressions. Keyframe Animation –
rotations and sizes (squash and stretch). NURBS modelling – lines. NURBS modelling – shapes.
Introduction to polygonal modelling. Quad modelling. Polygonal modelling of simple character. Polygonal
modelling of a character by task. UV mapping. Digital sculpting. Basics of 3D materialisation. Rigging –
introduction to skeletal systems. Rigging – making a simple skeletal system. Making controls. Skinning,
Skin Bind.