Design of computer games

Theoretical classes: The origins and history of computer games. System requirements for computer games. Why do people play computer games, or the psychology of players. Taxonomy of computer games. Computers and technology of computer games. … Read more

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Software design

Outcomes and objectives Mastering advanced object-oriented programming using advanced design patterns and respecting the principles of software engineering. Getting to know the basic principles of modelling and software specification. Students are able to work in … Read more

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Design and Information Technology 1

Objectives and outcomes Students improve the basic theoretical and practical knowledge of computing – to the extent that allows them to implement optimal design solutions in a wide range of design activities. What is important … Read more

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Interface Design

Theoretical classes: The concept of interface and interaction. Characteristics of human senses and effectors. Phenomena and laws of perception. The computer as a unique entity of artificial environment and the means of reflecting reality. The … Read more

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Interior design

Objectives and outcomes Students learn the principles of interior design. They also learn that interior design serves a functional purpose and is in accordance with technical and legal construction regulations. Furthermore, they learn about furniture, … Read more

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Design and analysis of algorithms

Objectives and outcomes Students acquire knowledge of the design and analysis of algorithms. They are able to solve algorithmicproblems. They know how to use basic and more complex data structures and algorithms. Theyunderstand the problems … Read more

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Discrete Structures

Objectives and outcomes Students acquire a basic knowledge of discrete mathematics. Gaining a significant knowledge of discrete mathematics will be beneficial for their further education. Lectures Introduction to mathematical logic. The concept of statement, operations … Read more

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Packaging design

The concept of the packaging; The concept of of packages; Classification of the packaging; Paper packaging; History of packaging design; The relationship of form and function in the design of the packaging components; Graphic design … Read more

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Bionics in design

Theoretical classes: Introduction to bionics as a scientific discipline. History and development of bionics. Division of bionics and bionic systems. Mathematical aspects of bionics. The inclusion of bionics in the design process. Bionic design – … Read more

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Drawing and painting

Objectives and outcomes Students learn the principles, procedures and the media of drawing and painting and improve their knowledge in the fields of illustration and 3D modelling. Students understand the basic rules of formative qualities … Read more

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