English language 4

Grammar (advanced level). Preparing for the TOEFL test. Literature in English. General language and language of science. The role of applied art in the new integrated arts. Libraries. The effect of art on the quality … Read more

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Fuzzy logic

The development of the field, basic definitions. Operations in fuzzy logic. Relationships. The principle of enlargement. Fuzzy expert systems. Unification. Focusing. Property of approximativity. The regulators. Decision-making. Fuzzy systems as a component of computational intelligence.

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English 1

Objectives and outcomes Mastering basic grammatical structures and pronunciation rules, acquiring and expanding vocabulary in the filed of computers, programming, IT. Students use both general and professional English. Lectures Students are taught the tenses (how … Read more

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English 2

Objectives and outcomes Students use advanced sentence structures. They enrich their IT vocabulary and they are introduced to business English. Learning business English will give them the chance to demonstrate a wider professional vocabulary which … Read more

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English I

The basics of the language, linguistic levels: phonetic, morphological and syntactic rules; construction and use of time; modals; nouns; adjectives; articles; difference between British and American English, texts in the field of IT.

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English II

Dealing with professional (texts in the domain of IT) and general English, students develop all language skills. They learn about gerund and infinitive, conditional sentences, question tags and indirect speech. Giving presentations makes students express … Read more

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Design of visual communications

Visual communication in the public space; Standards of application of graphic design in public spaces: movement, orientation, navigation; Basic architectural definitions and standards; The basic determinants of stage design; Comparative analysis of trends in the … Read more

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Electromagnetics

General concepts of electromagnetic fields. Integral and differential form of Maxwell ‘s equations. The singularity and sources of fields. Definitions of potential. General theorems of electromagnetic fields. The static and quasistatic electric field. Poisson and … Read more

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Design of computer games

Theoretical classes: The origins and history of computer games. System requirements for computer games. Why do people play computer games, or the psychology of players. Taxonomy of computer games. Computers and technology of computer games. … Read more

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Software design

Outcomes and objectives Mastering advanced object-oriented programming using advanced design patterns and respecting the principles of software engineering. Getting to know the basic principles of modelling and software specification. Students are able to work in … Read more

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